By default, D&D uses Vancian magic, and has done since its earliest days, more or less. Vancian magic is where spells are prepared in advance and can only be used a finite number of times. It is sometimes known as ‘fire and forget’ magic, or, more disparagingly, as ‘utility belt’ magic. The term ‘Vancian’ comes … Continue reading New spellcasting mechanic: the Mana Check
A few weeks ago, I wrote about how to start off your mini collection. To recap, so far we have: Five player charactersTen (or more) goblinsTen (or more) undeadA dragonAn imp or a balorFour giant spidersFive wolvesA trollA bearAn ogreA vampireTen orcs or lizardfolk (The numbers are not meant to be exact, by the way. … Continue reading Your first 100 miniatures: how to build up a collection (Part 2)
7 June marks one year since my first post on the site. And what a year it’s been! I want to say thank you to everyone who has commented on, shared, or subscribed to the site. What started as a vague idea last summer has since grown into something that brings me much joy. I … Continue reading Happy birthday, Scroll for Initiative!
Two weeks ago, u/LibraryLass posted the Average Fantasy Bestiary on the r/rpg subreddit. It’s a fantastic resource: a survey of 50 well known fantasy RPGs, with popular fantasy monsters listed based on ubiquity. Do have a look. This got me thinking: could we use the Average Fantasy Bestiary to generate a shopping list for starting … Continue reading Your first 100 miniatures: how to build up a collection (Part 1)
What type of DM are you? Find out in this article!
How do your sessions start? Many groups find it helpful to start with a recap of the previous session. But who should deliver it? The DM – or the players? Option 1: the player recap In some groups, summarizing the previous session is a job for one of the players. There’s a lot to be … Continue reading How to nail a fantastic session recap
As with the term ‘rules lawyer’, there is considerable disagreement about what ‘metagaming’ actually means. The 3rd edition Dungeon Master’s Guide says that metagame thinking is ‘any time the players base their characters’ actions on logic that depends on the fact that they’re playing a game’. It gives the example of a player who assumes … Continue reading Metagaming is dumb: how to fix it
In D&D, playing a spellcaster is fun – as a player. As a DM? Not so much. Sometimes, in fact, running an NPC spellcaster can be a real headache. Fundamentally, NPC spellcasters use the same spellcasting rules as player characters. They have a spell list. They have spell slots, sometimes lots of them. But is … Continue reading Fixing NPC spellcasters
D&D is more popular than it has ever been. Part of the reason for this is fifth edition itself, which in many ways streamlined the game without losing the flavour that made it ‘feel’ like D&D. I am generally very happy with the changes 5th edition made to the game but feel that skill checks … Continue reading Hack the game: improved skills in 5e
This post is the second in a series in which I go back through D&D lore and show you how you could adapt some of the ‘forgotten dragons’ for 5th edition. Last month I focused on the lost chromatics: brown, purple, grey, orange, pink, and yellow dragons. Today I am going to look at the … Continue reading Forgotten dragons, part two: metallics