So, you’ve heard about this amazing game called Dungeons & Dragons. Perhaps you found out about it from watching Critical Role or Stranger Things. Maybe you were given the D&D Starter Set or Essentials Kit. Maybe you played years ago and want to get back into it. This article is a guide to getting started with D&D.
Want to start a new campaign? Run a session zero first. Here's how!
This week, I downloaded the World Builder’s Guidebook from DriveThruRPG, and my goodness, what a find. Many thanks to Twitter user @Archarzel for putting me onto this. The World Builder’s Guidebook is a 96-page supplement by Richard Baker, published in 1996 for the 2nd edition of AD&D. This was about a year before TSR was … Continue reading Building a New World: Part 1
cle, I look at the pros and cons of both milestone levelling and traditional XP in the hope to guide you as to which is right for your campaign. Tl;dr: they both have their place.cle, I look at the pros and cons of both milestone levelling and traditional XP in the hope to guide you as to which is right for your campaign. (Tl;dr: they both have their place.)
Some fantasy names are awesome. Some – a few – are awful.
Part One Part Two Part Three Over the last month, I have written three posts examining some of the most easily overlooked rules of the Player’s Handbook. Today I am looking at Chapter 10: Spellcasting. I am not doing Chapter 11: Spells because there are more than 300 spells in the PH alone! However, I might … Continue reading Spellcasting rules you never knew
Part One Part Two Over the last three weeks, I have written a couple of posts examining some of the most easily overlooked rules of the Player’s Handbook. Today I am looking at Chapter 9: Combat. Spellcasting will need an article on its own. Again, if I’ve made any howlers, let me know in the comments. … Continue reading Combat rules you never knew
Click here for Part One. Last week, I wrote a post examining some of the most easily overlooked rules of the Player’s Handbook. That was Chapters 1 to 3. Today I’m looking at Chapters 1 to 8. I suspect combat will need an article on its own. Spellcasting, too. Again, if I’ve made any howlers, … Continue reading MORE Rules You Never Knew
‘If you want a remote Dungeons & Dragons player during these grim times, let me know. Happy to make like Geri and re-join the band.’ My brother WhatsApped me this message on a Sunday morning at the end of March last year. It was the day before Boris Johnson announced a national lockdown. Three days … Continue reading Our final session: playing Dungeons & Dragons in a pandemic
5th edition is simpler than previous editions of D&D, but it still has considerable depth built into its ruleset. Even after playing for half a decade, there are niche rules that still catch me out from time to time. That’s what this post is all about. This week, I’m mainly looking at Chapters 1 to … Continue reading Core Rules You Never Knew