This post was difficult to write, for a number of reasons. It’s ironic, but writing about comedy can be distinctly unfunny. Is there anything more humourless than picking apart a joke to explain how it works?Comedy is a matter of personal taste. Take my comedy touchstones, for example: films like Monty Python, Airplane!, Anchorman, Four … Continue reading Humour in D&D
‘At the end of the day, D&D is a game,’ a friend of mine said recently, ‘and some people just play it better than others.’ I’ve been giving this some thought of late. D&D is, of course, a game. It has rules. If you’re playing with a grid and minis, it also has a ‘board’ … Continue reading How to be a good D&D player
Wizards of the Coast In 5th edition, there are three main ways of determining your ability scores. One method is point buy, listed as a ‘variant’ in the Player’s Handbook. Another method – the simplest – is to take the array: 15, 14, 13, 12, 10, 8. But for many players, the default method, rolling, … Continue reading Rolling Stats
D&D has always worked on the assumption that adventurers work together as a group. Which group, then, works best? With at least twelve character classes to choose from, and a gamut of subclasses, it’s not a straightforward question.
Wizards of the Coast How do you go about creating a character in D&D? Most of us follow the step-by-step approach in Chapter 1 of the Player’s Handbook. We roll stats, we choose a class, a race, and a background, and we pick out equipment and spells. We might shake up the order a bit, … Continue reading Creating Awesome Characters