After 20 years of DMing, I’m still coming across things I’ve never done before. Two weeks ago, it was time travel. My friends’ 18th-level characters were pulled back 10,000 years into the past. They not only had a chance to learn some of the world’s lore: they got to change the past. It was fun … Continue reading How to run time travel in D&D
We are now seven years into 5th edition, and, on average, Wizards of the Coast have put out two hardback adventures a year. It’s great to have these on your bookshelf, and there’s a lot to be gained from pilfering them for maps and story ideas. For this post, I’ve gone back through my ten … Continue reading The best 5e adventures: ranked!
Wizards of the Coast At some point in your D&D game, the party is going to come up against a villain of serious stature: a major enemy who has played a key role in the story so far and needs to be taken down. In this article, we’re going to look at how to create … Continue reading How to Run a ‘Big Bad’
How and why would you run an evil D&D game – and should you?
Blizzard Entertainment Last Monday marked the 20th anniversary of Diablo II. What a game! Back when it was released in 2000, it was the fastest selling computer game ever. It is still highly regarded and has appeared on numerous ‘best of’ lists, including Time’s ‘50 Best Video Games of All Time’ list in 2016. Diablo … Continue reading Diablo D&D
Wizards of the Coast Last month, the D&D team revealed that the next hardcover adventure would be Icewind Dale: Rime of the Frostmaiden, a tale of dark terror set in the far north of the Forgotten Realms. Chris Perkins is back in the driving seat as lead designer, having played a key role in both … Continue reading Horror in D&D
Players who argue about the rules are pejoratively known as ‘rules lawyers’, and, judging by posts on Reddit, they’re pretty common. But are rules lawyers as bad we think, and if they are, how should we tame them?
After playing D&D for a while, you might want to go beyond the original twelve character classes. That’s where multiclassing comes in.