Don’t get me wrong: I love fantasy roleplaying games. After all, I do write a blog about Dungeons & Dragons. But I also believe that fantasy, and D&D in particular, is not without its problems, some of which can be fixed, or at least mitigated. In this article, I plan to run through four issues … Continue reading Four Problems with Fantasy
Of the three pillars of D&D, combat is the one most defined in the rules, and, for most groups, it’s going to take up a significant part of each session. D&D is a complex game, though, and, handled badly, combat has the chance to become repetitive, frustrating, or tedious. How, then, can we make combat as exciting and evocative as it should be?
It’s easy to forget about the battlefield environment when playing a game of D&D. When we come up with adventures, we tend to focus on cool monster encounters and colourful NPCs: the setting is often a bit of an afterthought But no combat takes place in a vacuum, and even one or two terrain features can make a fight memorable and unique.