10 rules for better fantasy names

Some fantasy names are awesome. Some – a few – are awful.

Spellcasting rules you never knew

Part One Part Two Part Three Over the last month, I have written three posts examining some of the most easily overlooked rules of the Player’s Handbook. Today I am looking at Chapter 10: Spellcasting. I am not doing Chapter 11: Spells because there are more than 300 spells in the PH alone! However, I might … Continue reading Spellcasting rules you never knew

Combat rules you never knew

Part One Part Two Over the last three weeks, I have written a couple of posts examining some of the most easily overlooked rules of the Player’s Handbook. Today I am looking at Chapter 9: Combat. Spellcasting will need an article on its own. Again, if I’ve made any howlers, let me know in the comments. … Continue reading Combat rules you never knew

Our final session: playing Dungeons & Dragons in a pandemic

‘If you want a remote Dungeons & Dragons player during these grim times, let me know. Happy to make like Geri and re-join the band.’ My brother WhatsApped me this message on a Sunday morning at the end of March last year. It was the day before Boris Johnson announced a national lockdown. Three days … Continue reading Our final session: playing Dungeons & Dragons in a pandemic

How to run D&D with no combat

The next official 5e adventure, The Wild Beyond the Witchlight, is set for release in two months’ time. It has been promoted as a ‘wickedly whimsical’ trip to the Feywild aimed at characters of levels 1–8. As part of this year’s D&D Live, Mica Burton chatted about the adventure with Chris Perkins, who said this: … Continue reading How to run D&D with no combat

How to run time travel in D&D

After 20 years of DMing, I’m still coming across things I’ve never done before. Two weeks ago, it was time travel. My friends’ 18th-level characters were pulled back 10,000 years into the past. They not only had a chance to learn some of the world’s lore: they got to change the past. It was fun … Continue reading How to run time travel in D&D

Your first 100 miniatures: how to build up a collection (Part 2)

A few weeks ago, I wrote about how to start off your mini collection. To recap, so far we have: Five player charactersTen (or more) goblinsTen (or more) undeadA dragonAn imp or a balorFour giant spidersFive wolvesA trollA bearAn ogreA vampireTen orcs or lizardfolk (The numbers are not meant to be exact, by the way. … Continue reading Your first 100 miniatures: how to build up a collection (Part 2)

Happy birthday, Scroll for Initiative!

7 June marks one year since my first post on the site. And what a year it’s been! I want to say thank you to everyone who has commented on, shared, or subscribed to the site. What started as a vague idea last summer has since grown into something that brings me much joy. I … Continue reading Happy birthday, Scroll for Initiative!

Your first 100 miniatures: how to build up a collection (Part 1)

Two weeks ago, u/LibraryLass posted the Average Fantasy Bestiary on the r/rpg subreddit. It’s a fantastic resource: a survey of 50 well known fantasy RPGs, with popular fantasy monsters listed based on ubiquity. Do have a look. This got me thinking: could we use the Average Fantasy Bestiary to generate a shopping list for starting … Continue reading Your first 100 miniatures: how to build up a collection (Part 1)